28 confirmed entities, sorted by threat class. Read the wave preview before every stage and build accordingly — the building is counting on you.
Small, numerous, cheap to kill one at a time — the danger is volume.
“Escaped from the breakroom fridge.”
“Lives behind the server rack.”
“Looks friendly. Is not friendly.”
“A gold star that demands recognition.”
“Someone microwaved fish. This is the result.”
“Files complaints in triplicate.”
“The brand refresh nobody asked for.”
“A single crumb summons two hundred more.”
“Cheap, boxy, and there are always more behind it.”
Sprints past slow towers. Laser tracks them; splash damage usually lands too late.
“Read an email about synergy. Furious.”
“An overcaffeinated intern.”
“Drawn to the forgotten lunch in the fridge.”
“The org chart, visualized.”
Wreathed in flame or just plain large. M1 Canon and Water towers hit these hardest.
“From the lobby water feature.”
“Ate the entire vending machine.”
“Consumes budgets whole.”
“From the aquarium in reception.”
“It absorbed the stress.”
“The screensaver escaped.”
“Walked straight out of the whiteboard.”
“Half the employee it used to be.”
Shrugs off most damage. Save Electro and Laser towers for these.
“A filing cabinet that gained sentience.”
“The AC was set too low. Far too low.”
“Approves expenses at its own pace.”
“Small arms from the mailroom.”
“Heavy artillery from upper management.”
The Ghost tower is the only real answer — everything else barely scratches them.
“A former employee. Still attends meetings.”
“It haunts the arcade in the basement.”
Every stage's wave preview tells you what's coming and which class it belongs to. Cross-reference against the Equipment Locker — a maze built entirely of M1 Canons will struggle the moment a Ghost or Armored wave shows up.
Back to the Equipment Locker →